Sound is a disturbance of
mechanical energy that propagates through
matter as a
wave (through fluids as a
compression wave, and through solids as both compression and
shear waves). Sound is further characterized by the generic
properties of waves, which are
frequency,
wavelength,
period,
amplitude,
speed, and
direction (sometimes speed and direction are combined as a
velocity vector, or wavelength and direction are combined as a
wave vector).
Humans perceive sound by the
sense of
hearing. By sound, we commonly mean the vibrations that travel through air and are audible to people. However, scientists and engineers use a wider definition of sound that includes low and high
frequency vibrations in the air that can't be heard by humans, and vibrations that travel through all forms of matter,
gases,
liquids,
solids, and
plasmas.
The matter that supports the sound is called the
medium. Sound propagates as
waves of alternating
pressure, causing local regions of
compression and
rarefaction. Particles in the medium are displaced by the wave and oscillate. The scientific study of the absorption and reflection of sound waves is called
acoustics.
Noise is often used to refer to an unwanted sound. In science and engineering, noise is an undesirable component that obscures a wanted signal.
Perception of sound
Sound is perceived through the
sense of
hearing. Humans and many animals use their
ears to hear sound, but loud sounds and low-frequency sounds can be perceived as vibrations by other parts of the body via the
sense of touch. Sounds are used in several ways, notably for communication through
speech and
music. They can also be used to acquire information about properties of the surrounding environment such as spatial characteristics and presence of other animals or objects. For example,
bats use
echolocation, ships and submarines use
sonar and most humans acquire some spatial information by the way in which they perceive sounds.
Elephants and
alligators use very low frequency sounds to communicate, and mice, bats, cetaceans, and some insects use high frequency sounds, both outside the human hearing range.
Humans can generally hear sounds with frequencies between 20
Hz and 20
kHz (the audio range) although this range varies significantly with age, occupational hearing damage, and gender; nearly all people in the developed world can no longer hear 20,000 Hz by the time they're teenagers, and progressively lose the ability to hear both higher frequencies and low level sounds as they get older. Most human speech communication takes place between 200 and 8,000 Hz and the human ear is most sensitive to frequencies around 1000-3,500 Hz. Sound above the hearing range is known as
ultrasound, and that below the hearing range as
infrasound.
The amplitude of a sound wave is specified in terms of its
pressure. The human ear can detect sounds with a very wide range of amplitudes and so a
logarithmic
decibel amplitude scale is used. The quietest sounds that humans can hear have an amplitude of approximately 20 µPa (
micropascals) or a sound pressure level (SPL) of 0 dB re 20 µPa (often incorrectly abbreviated as 0 dB SPL). Prolonged exposure to sound pressure levels exceeding 85 dB can permanently damage the ear, resulting in
tinnitus and
hearing impairment. Sound levels in excess of 130 dB are more than the human ear can safely withstand and can result in serious pain and permanent damage. At very high amplitudes, sound waves exhibit
nonlinear effects, including
shock.
Just how sound travels, or propagates, is difficult to imagine for many, as sound is invisible. Sound is an oscillating pressure wave, in which air is compressed, then decompressed, as sound moves away from its origin. Imagine a tube exposed to air whereby sound travels longitudinally through it. The air acts rather like a
Slinky spring would if confined to the tube. As sound is generated at one end, a pressure wave will begin to travel through the air in the tube. Watching an earth worm move by pulsating its long body may help the imagination. The cycle length (for example, the distance between successive 'bunched up parts of the slinky') is a particular sound's wave length, though most real world sounds are a mixture of many wave lengths. Low frequency sounds (eg, low organ or piano notes, bass guitars, etc) have large wave lengths, on the order of 10-50 feet long. High frequency sounds (eg, some parts of the noise associated with transient sounds as in many percussion instruments), have wave lengths as small as 1/2 inch.
Speed of sound
The speed at which sound travels depends on the medium through which the waves are passing, and is often quoted as a fundamental property of the material. In general, the speed of sound is proportional to the square root of the ratio of the
elastic modulus (stiffness) of the medium and its density. Those physical properties and the speed of sound change with ambient conditions. For example, the speed of sound in gases depends on
temperature. In air at sea level, the speed of sound is approximately 769.5
mph (1,238.3 km/h) at 68 °F (20 °C), in water 3,315.1 mph (5,335.1 km/h) at 20 °C (68 °F), and in steel 13,332.1 mph (21,446 km/h) . The speed of sound is also slightly sensitive (a second order effect) to the sound amplitude, which means that there are nonlinear propagation effects, such as the production of harmonics and mixed tones not present in the original sound. (see
parametric array).
Sound pressure
Sound pressure is the
pressure deviation from the local ambient pressure caused by a sound
wave. Sound pressure can be measured using a
microphone in air and a
hydrophone in water. The SI unit for sound pressure is the
pascal (symbol: Pa). The instantaneous sound pressure is the deviation from the local ambient pressure caused by a sound wave at a given location and given instant in time. The effective sound pressure is the
root mean square of the instantaneous sound pressure averaged over a given interval of time. In a sound wave, the complementary variable to sound pressure is the
acoustic particle velocity. For small amplitudes, sound pressure and particle velocity are linearly related and their ratio is the
acoustic impedance. The acoustic impedance depends on both the characteristics of the wave and the
medium. The local instantaneous
sound intensity is the product of the sound pressure and the acoustic particle velocity and is, therefore, a vector quantity.
The loudest sound ever in air reported was the 1883 volcanic eruption of
Krakatoa, whereby sound pressure levels reached 180 dB re 20 µPa at a distance of 100
miles (160 km).
Sound pressure level
As the human ear can detect sounds with a very wide range of amplitudes, sound pressure is often measured as a level on a logarithmic
decibel scale.
The
sound pressure level (SPL) or
Lp is defined as
» » where
p is the
root-mean-square sound pressure and
p0 is a reference sound pressure. Commonly used reference sound pressures, defined in the standard
ANSI S1.1-1994, are 20
µPa in air and 1
µPa in water. Without a specified reference level, a value expressed in decibels can't represent a sound pressure level.
Since the human
ear doesn't have a flat
spectral response, sound pressure levels are often
frequency weighted so that the measured level will match perceived levels more closely. The
International Electrotechnical Commission (IEC) has defined several weighting schemes.
A-weighting attempts to match the response of the human ear to noise and A-weighted sound pressure levels are labeled dBA. C-weighting is used to measure peak levels.
Examples of sound pressure and sound pressure levels
See also
the Sound pressure article.
| Source of sound |
RMS sound pressure |
sound pressure level |
| |
Pa |
dB re 20 µPa |
| immediate soft tissue damage |
50000 |
approx. 185 |
| rocket launch equipment acoustic tests |
|
approx. 165 |
| threshold of pain |
100 |
134 |
| hearing damage during short-term effect |
20 |
approx. 120 |
| jet engine, 100 m distant |
6–200 |
110–140 |
| jack hammer, 1 m distant / discotheque |
2 |
approx. 100 |
| hearing damage from long-term exposure |
0.6 |
approx. 85 |
| traffic noise on major road, 10 m distant |
0.2–0.6 |
80–90 |
| moving passenger car, 10 m distant |
0.02–0.2 |
60–80 |
| TV set -- typical home level, 1 m distant |
0.02 |
ca. 60 |
| normal talking, 1 m distant |
0.002–0.02 |
40–60 |
| very calm room |
0.0002–0.0006 |
20–30 |
| quiet rustling leaves, calm human breathing |
0.00006 |
10 |
| auditory threshold at 2 kHz -- undamaged human ears |
0.00002 |
0 |
Equipment for dealing with sound
Equipment for generating or using sound includes
musical instruments,
hearing aids,
sonar systems and
sound reproduction and broadcasting equipment. Many of these use electro-acoustic transducers such as
microphones and
loudspeakers.
External results
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